CATAPHRANT play materials
In June I ran a modified game of VANGUARD with Toasty, for which the scenario was inspired by the Austrian revolutions of 1848. Original inspiration goes to Louis's SimAnt 'phract outline. This is the second CATAPHRACT game I've run, and you can read about the first here.
This post is a collections of all1 the play materials we used to run the game, hopefully useful as a teaching tool for what is useful and helpful for running the kind of 'phract I find most compelling.

Campaign Scenario
The colony of Queen Celia has had, for as long as it has existed, a very simple religion. Queen Celia has an immortal soul. All other bugs do not.
Queen Celia therefore lives a virtuous life in preservation of the karmic upward trend of the colony; all other ants are merely extensions of her will, with no need to worry about salvation or morality on an individual basis. The very idea of individual responsibility is unthinkable; ants exist only in relation to Queen Celia, in a state of obedient ignorance.
Under Queen Celia’s guidance, the colony has grown into an industrial powerhouse, hegemonic in its expansionist influence. So long as every worker plays her part in the great apparatus, so long as the mushroom farms are tended and the millipedes scurry along the rails and the aphids produce their nectar and the grasshoppers walk willingly to the slaughterhouse, the colony functions, and it functions beautifully. And so it has for generations.
This ideal state was shattered in a single instant with Queen Celia’s most recent birth. Three queen larvae were born, not one. Which is Queen Celia? Ants were forced to think for the first time in their lives, if only to make the decision of which queen was ensouled and which two were empty husks, deceivers. Unfortunately for the colony, the outcome was split as to which queens were deceivers; ants banded about all three infant queens, and a bloody civil war broke out. The workers stopped working; the great apparatus began to shatter.
QUEEN CECELIA has replaced her mother in as smooth a transition as possible, and she now rules from the royal nursery in pampered luxury, protected by the Royal Guard and doted on by breed-males. But while she holds the nursery, her rule is accepted by few. She is besieged on all sides by the army of QUEEN CELINA, who has amassed popular support following the advice of CONSORT HOFMANN. It was his counsel that convinced Celina to concede liberal sexual and economic reform and parliamentary monarchism to secure the aid of his industrialist allies. The third sister, QUEEN CELESTE, is assumed dead in the first frenzied battle of the war.
While the sisters fight their bloody palace struggle, the colony collapses in on itself. The aphids have formed a radical vanguard led by CHANCELLOR KAROLINA, publicly calling for the recognition of aphids as essential producers in the colony economy and the creation of a republican state with equal rights for aphids and ants alike.
Not every monarchist in Queen Celia’s colony is her own progeny, nor was she the only monarch. The colony of QUEEN ZSÓFIA has long been a dependency of Celia’s, subsumed when the demand for workers eclipsed Celia’s own ability to lay eggs. Now the time for independence is at hand, her remaining children scream in pheromone-scent. My children must be my own, she demands. Celia shall steal them and indoctrinate them and enslave them no longer.
Though some do not care to draw this distinction between ants. Civil war has drawn overseer attention away from the grasshopper caverns. Locusts manifest from unattended herds. They lash out in anger and vengeance and pain; MELCHIORRE leads the largest gathered band of locusts in a fight for freedom and revenge in equal measure. Every ant is complicit, they cry. Each and every one of them must suffer as we have. Only then will grasshoppers have the safety and security to rebuild their culture, their dignity.
The sun now rises on a war yet raging. In one day precisely, it will rise again on a queen firm in her power—or a colony totally destroyed.
Character Briefings
Part of the philosophy of what I have deemed the 3D4P school of 'phracts is the importance of detailed character briefings. Referee-established characterization is useful for enforcing tone and campaign goals, as well as maintaining a coherent and consistent sense of the fiction.
This isn't as hard as it may sound. The character briefings are all linked below, and you'll notice much of the language is repeated between them.
- Queen Cecelia
- Queen Celina
- Consort Hofmann
- Chancellor Karolina
- Queen Zsófia
- Melchiorre
- Queen Celeste
- Rewani BaşKadın
- Tsar Vasily Pavlovich
- Prince Agapetos

Bugworld means some pretty significant differences between characters.
Gameplay and Rules
The game was played using Discord, like most 'phracts at this point. In format, it's pretty standard, though ruleswise CATAPHRANT has changed a lot from base VANGUARD. The biggest thing is that they're all bugs: infantry are worker ants, cavalry are soldier ants, wagons are grasshoppers, fieldguns are bombardier beetles, trains are millipedes. Supplies becomes food, and loot becomes nectar—an addictive, amphetamine-like substance produced by aphids. (Operations cost nectar because the bugs need to stimulate their brains to work complexly!) Other major changes include foraging only being possible at colony entrances, the removal of noncombatants, and the game running for four, six-hour segments—one day in real life translating to one hour in-game—0600 hours to 0500 hours. Accordingly, there is no "night marching," and forced marching involves marching faster each hour, rather than for longer. The pheromone net was a channel in the discord that only ants and termites could see and type in. Instant communication at the cost of privacy.

Mostly we tried to keep things pretty size-accurate to real life, but we loved the idea of millipede trains so much that we were willing to overlook the weirdness with scale. Pictured is about 60% of what fits on a millipede (the other 40% is on the flank of the millipede that isn't visible). Replace each of those grasshoppers with 400 worker ants using the power of your imagination, if you'd like.
Queen Cecelia, Queen Celina, Consort Hofmann, Chancellor Karolina, Queen Zsófia, and Melchiorre began the game in the colony at 0600 hours. Queen Celeste and Rewani BaşKadın arrived at 0900 hours. Prince Agapetos arrived at 1500 hours. Tsar Vasily arrived at 2100 hours. The late arrivals' presence was not public (no nickname changes, no visible Discord presence) until they made their arrival known or interacted with a previously-arrived character. Prince Agapetos was never public knowledge.
The Colony
Roads represented larger, more-easily navigable tunnels, while 'offroading' meant trying to travel through smaller, more labyrinthine tunnels not meant for mass transit. "Railroad tracks" are millipede lines, which represent tunnels excavated to be large enough to fit the colossal millipede-trains.

Initial holdings are marked on this map. The dark purple in the center of the map was held by Queen Cecelia, the pink to the south was held by Queen Zsófia, the green represents Chancellor Karolina's holdings, and the brown was the territory of Melchiorre's locusts. The holdings were all related to their power as a faction: Cecelia and Zsófia held their nurseries, the aphids held the largest nectar gardens in the colony, and the locusts manifested in the largest slaughterhouses. Everything else was held by the Queen Celina-Consort Hoffman coalition.
The map was fairly large for a miniphract, as I am led to believe, though the inclusion of millipede-trains made everything pretty quick to travel around. Most strongholds had either an extraction or a factory, which worked as they do in standard VANGUARD. Foraging was only possible at colony entrances—except Kaisertor, because it doesn't go outside—which also work like ports for the purposes of import/export.
What follows is a full list of strongholds in Celia's colony:
| Stronghold | Extractions | Factories | Notes |
|---|---|---|---|
| Kaisertor | Entrance to Termite Empire | ||
| New Zinnmine | Tin mine 1 | Produces 1 unit of tin every six hours | |
| West Storage | Began with larger food and nectar stockpiles | ||
| Nordtor | Entrance | ||
| Großer Steelworks | Steel mill 2, Armory 1 | Steel production requires requires iron and corpse-carbon, and armor production requires steel | |
| Westtor | Entrance | ||
| North Breeding Cavern | Breeding cavern 1 | Produces 10 grasshoppers every six hours, which can be butchered for food | |
| Central Eisenerzmine | Iron mine 1 | Produces 1 iron every six hours | |
| West Steelworks | Steel mill 1 | ||
| Cannery North | Cannery 2 | Canned goods production requires fungus or tin | |
| Central Storage | Began with larger food and nectar stockpiles | ||
| Central Armor | Armory 2 | ||
| West Aphid Herd | Aphid herd 1 | Produces 2,000 aphid gardeners every six hours | |
| Central Gunworks | Gunworks 2 | Rifle production requires iron | |
| Celia's Nursery | Heavily fortified, giving a +1 defense bonus | ||
| New Eisenerzmine | Iron mine 2 | At some point in the recent past, excavation caused a collapse, allowing a trickle of water to destroy the connecting road | |
| Nordgarten | Nectar garden 1 | Nectar production requires aphid gardeners | |
| Großer Fungus Cavern | Fungus cavern 3 | Produces 3 fungus every six hours, which can be broken down into food | |
| Größter Slaughterhouse | Breeding cavern 2 | Slaughterhouse 3 | Butchery requires grasshoppers |
| Southern Breeding Cavern | Breeding cavern 1 | ||
| Southern Slaughterhouse | Slaughterhouse 1 | ||
| East Storage | Began with larger food and nectar stockpiles | ||
| Zsófia's Nursery | Heavily fortified, giving a +1 defense bonus | ||
| Osttor | Entrance | ||
| Großer Slaughterhouse | Breeding cavern 1 | Slaughterhouse 2 | |
| East Cannery | Cannery 1 | ||
| East Gunworks | Gunworks 1 | ||
| Südtor Retreat | |||
| Ost Eisenerzmine | Iron mine 1 | ||
| Großer Herd | Aphid herd 2 | Nectar gardens 1 | Induced with galls, giving a +1 defense bonus |
| Südtor | Entrance | ||
| Großer Nectar Gardens | Aphid herd 1 | Nectar gardens 3 | Induced with galls, giving a +1 defense bonus |
The Storm
At 2100 hours, a storm began raging outside the colony, which had massive effects on the game. Characters and armies near one of the four colony entrances could see the stormclouds gathering, and at 2200 hours the flooding began.
At first, the extant river flooded its banks, destroying the roads in the hexes it traveled through and preventing anyone from fording it. An hour later, the colony entrances overflowed—flood infrastructure degraded and left without reinforcement because of the civil war.

I didn't get a good image of the flood while it was happening, so you get this bad one instead. SORRY!
Travel became impossible in flooded hexes, and armies in strongholds were stranded until the waters receded (something they weren't even sure would happen in the course of the game). Armies outside of strongholds hit by the floodwaters were washed away to dry ground, sometimes far away, taking significant casualties and losing a large percentage of their food. Garrisoned armies hit by the floodwaters were protected from the waves and didn't take casualties, but they also lost a significant percentage of their food stockpiles. Rail lines were destroyed (tunnels partially caved in, preventing millipede travel) and roads were degraded (in the VANGUARD sense—level 2 roads, the standard, have bridges, while level 1 roads do not).

Mid-game snapshot of post-flood life. You can see Prince Agapetos snacking away.
There were two hours of major flooding—one hour of continued storm, and one hour before the water drained away. After the floodwaters drained, there were many new rivers to deal with and zero bridges with which to cross them. The last few hours of the game was marked with so much river fording, leading to significant tactical implications—not being able to arrive in time to battle and not being able to bring bombardier beetles to stronghold assaults, in particular.
It might not be all of them. idk. If there's something you'd be curious about that isn't listed here, DM me on Discord.↩