the greatest poster in the world

Queen Cecelia

You are Queen Cecelia, and the colony is your right. How dare your yet-living sister call herself a queen. She is a deceiver, an overgrown fetus, a demon-in-exoskeleton—but at least she is of royal stock. How dare the peasantry, the livestock, revolt? Do they not know their place? Do they not know they have no purpose but to serve?

For now, you have taken your mother’s place in the royal nursery. Even now the breed-males pamper you and tend to your every need, as is right and proper. Even now, your daughters mature and learn your scent. Soon they will be ready to proliferate throughout the colony, serving you. Soon they will be ready to put down the rebels and expand your influence to its proper width and breadth. Until then, you must remain cloistered, safely protected by those few who remained truly loyal.

It is your purpose to return the colony to glorious order. It is your purpose to rule. You must remind them who is queen.

Aims of the Queen

The Brood

At 1800 hours, your 36,000 daughters will mature. Weeks ago you were impregnated with a dozen, two dozen, three dozen breed-males’ seed and spent many long hours laying many thousands of eggs in the stone coffers of the walls of the nursery from which the colony is ruled. Your daughters have grown mightily in their eggs, and they now crawl around you as larvae, their exoskeletons slowly hardening, their voices slowly coming to them, their noses becoming accustomed to your scent.

They will mature into workers: a noble calling. But it is a time of war. Should you bring the aphids to heel, you can feed one drop of nectar to each of your larvae to induce them to mature into soldiers instead.

The Royal Guard

You are served by six ancient giants, many generations old, whose heads are formed in the shape of great shields. If they position themselves correctly, they can block whole tunnels with their heads; but behind the shield, each is spindly and delicate. Royal guards have 1,000 effective strength, consume 20 food per hour, and die after taking a cumulative 25% casualties in battle, though only one royal guard can be damaged at a time. Every four hours a royal guard spends quartering heals it for 5% of its casualties taken. An example:

[Your army has 3 unharmed royal guards and loses a battle, taking 30% casualties. The first royal guard takes 25% and dies, the second takes 5%, lasting damage—which means it only needs to take 20% more to die—and the third takes no damage, remaining unharmed.]

Royal guards travel at infantry speed, but cannot go off-road. Each can be stationed to defend a hex, spending an hour to use its shield-head to fortify a particular direction. It then confers a stronghold bonus to the defense of all assaults from that direction. Multiple royal guards can face different directions, conferring their defense bonus to attacks from multiple angles, but only one royal guard can confer its bonus in any particular direction. Headless armies stationed in the care of one or more fortified royal guards do not fight with their battle malus.

The Spiders

In ancient times, the colony was infiltrated by a small group of spiders that look exactly like ants. One could stand next to you and you would be none the wiser, until it opened its maw and began to consume you. But as is only right for the colony, it advanced quicker than its predators. Like the aphids, like the grasshoppers, like that subservient ‘queen’, the spiders were trapped, hunted, and by now have been thoroughly domesticated. They have acted as Queen Celia’s secret police for generations, reporting directly to her, but now your mother is dead and no one knows of them but you.

They were always a small group, hard to breed en masse, and in the initial spasms of the civil war many spiders were slain. But not all of them. You still have the services of five loyal spiders, irreplaceable in their infiltration and surveillance abilities and willing to do whatever you ask them to. They, at least, recognize your royalty. You can always send workers or soldiers to perform operations like normal, but as for professionals, you have five.

A spider-led operation costs nectar like normal and involves a spider being sent to a location or attaching itself to an army camp to begin working towards its goal. Spiders travel as skirmishers. A spider operation is resolved with a 2d6 roll like normal, but with the following modifiers:

The Pheromone Net

The colony is laced in layer after layer of pheromones; it is the primary mode of communication between you and your subjects, however distant. All ants can near-instantly communicate with all other ants in the colony through pheromone trails relayed by ant after ant, though it is only the queen who possesses the force of will and religious right to broadcast.

The Others

#CATAPHRACT #CATAPHRANT