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Queen Celina

You are Queen Celina, and the colony is your right. How dare your yet-living sister call herself a queen. She is a deceiver, an overgrown fetus, a demon-in-exoskeleton—but at least she is of royal stock. How dare the peasantry, the livestock, revolt? Do they not know their place? Do they not know they have no purpose but to serve?

You many mindless sisters, those workers and soldiers who require the guidance of a queen, have answered your call and grown satiated on your scent. Your sister who calls herself a queen has cloistered herself in the royal nursery, for she fears that which is inevitable: your ascent and her death. But alas, for she truly has cloistered herself—despite your overwhelming numbers, you cannot break through without exposing yourself to the so-called revolutionaries who seek your death or humiliation: the aphids, the locusts, the males. Oh, how the males have earned your ire. Consort Hofmann treats himself as your equal, a humiliation you must suffer for now due to his outsized influence and industry. A conniver, that one, and you must be a conniver in turn. You must appease him for now, knowing you have no intention of following through. For soon your sister will be dead, the nursery will be yours, and you can bring the rest of them to heel.

It is your purpose to return the colony to glorious order. It is your purpose to rule. You must remind them who is queen.

Aims of the Queen

The Spiders

In ancient times, the colony was infiltrated by a small group of spiders that look exactly like ants. One could stand next to you and you would be none the wiser, until it opened its maw and began to consume you. But as is only right for the colony, it advanced quicker than its predators. Like the aphids, like the grasshoppers, like that subservient ‘queen’, the spiders were trapped, hunted, and by now have been thoroughly domesticated. They have acted as Queen Celia’s secret police for generations, reporting directly to her, but now your mother is dead and no one knows of them but you, for they recognize your royalty and your sister’s falsehood. They were always a small group, hard to breed en masse, and in the initial spasms of the civil war many spiders were slain. But not all of them. This is what they said to you when the three of them approached you, in your first days of adulthood.

You have the services of three loyal spiders, irreplaceable in their infiltration and surveillance abilities and willing to do whatever you ask them to. You can always send workers or soldiers to perform operations like normal, but as for professionals, you have three.

A spider-led operation costs nectar like normal and involves a spider being sent to a location or attaching itself to an army camp to begin working towards its goal. Spiders travel as skirmishers. A spider operation is resolved with a 2d6 roll like normal, but with the following modifiers:

The Pheromone Net

The colony is laced in layer after layer of pheromones; it is the primary mode of communication between you and your subjects, however distant. All ants can near-instantly communicate with all other ants in the colony through pheromone trails relayed by ant after ant, though it is only the queen who possesses the force of will and religious right to broadcast.

The Others

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